Bungie has responded to the recent controversy surrounding Destiny 2's XP mechanics. If you're just catching up, players discovered that the game reduces progress toward levelling up when you earn XP rapidly as you do in Public Events. The developer then disabled this XP scaling mechanic, and now the studio has responded further, acknowledging that it "betrayed" players in terms of transparency.
"Our intention was to keep slower-paced activities as rewarding as high intensity grinding without confusing variations in displayed XP values, but the silent nature of the mechanic betrayed the expectation of transparency that you have for Destiny 2," Bungie wrote its website.
With this system disabled, Bungie said it is now working toward finding a solution to address XP balance in Destiny 2. Work has begun on this effort, and you might notice this in XP levels contained in the code embedded on the Bungie website's API.
"In a future update, we intend to link these internal and display-only values together for greater consistency, and to ensure that when changes are made they are accurately reflected everywhere we report them," Bungie said.
As it stands currently, levelling is "too slow for some activities" with the new 160K XP value, Bungie wrote, adding that it's in the process of looking over feedback and will make further adjustments as needed. XP boosts from consumable items and the 300% bonus you get for being Well Rested are unchanged.
Finally, Bungie said this is just the beginning of the studio's dialogue with players in the area of XP balance. You can expect to hear more from the studio soon.
This announcement was made as part of an in-depth blog post today titled "The State of Destiny 2." In it, Bungie talked about the feedback it's heard from players since launch and discussed what's changing and why in the upcoming December update.